Thanks! I enjoyed watching your playthrough! I actually did recently release an update with better checkpoint systems (I noticed you ran into that issue, sorry!), added easter eggs, and Borb facial animations. However, if there is ever a Borb 2 or more story I will make another update for sure!
I really appreciate that you took the time to respond! Glad to see that you're actively maintaining the game! It did feel a touch difficult at first, but not overtly so. Also, yes! We love Borb in my community, we've even got Borb as an emote over on our Discord server! Would love to see more from the Borb-iverse! Keep it up!!
I thought that I had to move the mouse all around to shake Borb... they do seem sus, though.
Oh, and now I have a suggestion: activating one of the Light Locks and returning to the main area should place a checkpoint, since it's pretty annoying to die to the monster in the other room and having to start all over again!
Thanks for playing! Haha, it seems most people try and shake the mouse at first before the shake prompt comes up :P
I also agree with your suggestion. It was actually planned to have an extra checkpoint after each initial light lock, but I was struggling to get it to work while checking if you went to the left or the right path first (code and trigger order were getting messy). At that time the final part of the game wasn't even started so I put the checkpoint issue on hold until the rest of the game was finished. However, once I got everything else finished the gamejam was almost over and I didn't have time to go back and properly implement it, so I left it with the one checkpoint at the start of the light lock room and hoped it wouldn't be too annoying since one of the paths is rather short.
I may make a post-jam version of Borb as a download option in the future with some other minor fixes/additions, and if I do then the extra checkpoint system will definitely be added :)
Nice mechanic shaking the light to make it come back. Kept me on edge looking out for the monster, loved the game and keep up the amazing work! Left a follow =D Your game is 3rd in the video
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borb is a round birb so if borb is a borb than borb is birb?
borb (is dis a horror game i swear if it is i will eat a cat)
This one tripped me out, lol. Great work!
Good game i give 5/5
Cool game. I wasn't a big fan of the press F as fast as you can mechanic, but I liked what you did with the Borb character and the ending.
Love borb! That ending, tho! Geeez.
This game was hecca cute, and I'd play more of it if there was an update!! Would recommend for Horror Game fans. Loved the ending btw.
Thanks! I enjoyed watching your playthrough! I actually did recently release an update with better checkpoint systems (I noticed you ran into that issue, sorry!), added easter eggs, and Borb facial animations. However, if there is ever a Borb 2 or more story I will make another update for sure!
(P.S. I also loved the meme your chat made)
I really appreciate that you took the time to respond! Glad to see that you're actively maintaining the game! It did feel a touch difficult at first, but not overtly so. Also, yes! We love Borb in my community, we've even got Borb as an emote over on our Discord server! Would love to see more from the Borb-iverse! Keep it up!!
Enjoy the new update and Happy Halloween!
I thought that I had to move the mouse all around to shake Borb... they do seem sus, though.
Oh, and now I have a suggestion: activating one of the Light Locks and returning to the main area should place a checkpoint, since it's pretty annoying to die to the monster in the other room and having to start all over again!
Thanks for playing! Haha, it seems most people try and shake the mouse at first before the shake prompt comes up :P
I also agree with your suggestion. It was actually planned to have an extra checkpoint after each initial light lock, but I was struggling to get it to work while checking if you went to the left or the right path first (code and trigger order were getting messy). At that time the final part of the game wasn't even started so I put the checkpoint issue on hold until the rest of the game was finished. However, once I got everything else finished the gamejam was almost over and I didn't have time to go back and properly implement it, so I left it with the one checkpoint at the start of the light lock room and hoped it wouldn't be too annoying since one of the paths is rather short.
I may make a post-jam version of Borb as a download option in the future with some other minor fixes/additions, and if I do then the extra checkpoint system will definitely be added :)
<3
https://youtu.be/JkhdUQPyz-U
So difficult but so fun!
I believe in you :) Remember, the monster reappears at the last position it disappears at, so use that to strategize your shakes!
Nice mechanic shaking the light to make it come back. Kept me on edge looking out for the monster, loved the game and keep up the amazing work! Left a follow =D Your game is 3rd in the video
Thanks for giving it a go and the nice comment!
This game was genuinely great, thanks so much for making it! I hope it blows up because it deserves it!
Thank you so much! I appreciate the comment and I really enjoyed your playthrough :)